DRAKHYSYS INFINITY TILESET WORKBENCH V4.8.8.46
UI INTERFACE / NEW GAME FLOW + UI.MENU EDITOR

The existing UI INTERFACE / NEW GAME FLOW EDITOR now contains two internal tabs:

1. VISUAL / NEW GAME FLOW
   - Existing background/MOS editor
   - Existing button placement and destinations
   - Existing stock campaign visibility and START replacement options
   - Existing campaign/start-table export workflow

2. UI.MENU EDITOR
   - Load the Base UI.MENU selected by the visual editor
   - Or open a different UI.MENU directly
   - Scan and list every named menu block
   - Select a menu (START, CHARACTER, CHARACTER_EXPORT, etc.)
   - Edit the selected menu block in a focused source editor
   - Apply the edited block back to the full UI.MENU source
   - Edit the full UI.MENU directly when needed
   - Find text in the full source
   - Basic structural validation for braces/quotes/menu blocks
   - Save UI.MENU As...
   - Save and make the edited UI.MENU the visual editor's new base
   - Save directly to Active override/UI.MENU after confirmation

The structure check is intentionally conservative. It catches common source damage but is not a replacement for BG2EE's own UI.MENU parser.
